Material Design checklist for the developers

If you read the article we wrote about Android 5.0 Lollipop, then you should already know that Material Design is a great part of it and Google is encouraging developers to use the guide provided to make beautiful (and suitable) applications for the new OS.

As we all remember, when the iOS 7 appeared, the next few days our phones were updating like there’s no tomorrow. Everyone was changing their apps to suit the new version. We’re not expecting something so huge for Android, but Google is hoping for as many updates as possible.

Of course, one of the greatest desires is for Android 5.0 to look unitary, even though many of the apps are provided by third parties. This is why Google has released a guide for the developers.

The guide has about 35 points, it’s fairly short and concise. Also, it’s very demanding and not at all promotional. No please or thank you, just here is what you have to do.

The signature element is, of course, the shadows. As we all know by far, Google aims at real shadows, at surfaces overlaying in depth. These shadows will establish hierarchy. However, in the guide, Google also asks the developers to not abuse the shadows and avoid too much layering/nesting of surfaces.


About the colors, the apps should have a primary color and an accent one. The foreground elements, the icons and the text should not have any shadows, they are only “ink” on the surface. The photos should be immersive and preferably full-bleed.

Another important aspect of the material design is animation. In general, all the elements should have an animation. Not should just appear or disappear.

You can find the complete guide here.

Let us know what you think about Android’s new look and, if you are a developer, tell us if you will practice what Google preaches.

Alex is a nice red haired girl. She love words and words love her back. She loves both art and science, but here, obviously, she writes in the name of science. 🙂